Archive for December, 2006

The day Steam stopped

Wednesday, December 27th, 2006

On the 15th of December, the unthinkable happened when a storm hit the Seattle area, knocking the power out for one million people and putting Valve’s Steam servers out of commission. With the authentication system for Steam unavailable, helped by the fact that Steam’s Offline Mode only works under certain very specific circumstances, Steam users […]

Game additions and other happenings

Sunday, December 17th, 2006

I’ve added the Battlefield 2142 mod graphic to the mods by game page. You can see how the new mode (Titan) fares against the default, classic Battlefield flag-capturing mode (Conquest). There’s a lot happening recently with the online FPS crowd too, specially Red Orchestra‘s recent free trial weekend and, last but not least, Steam’s recent […]

Steam introduces guest passes

Monday, December 11th, 2006

Valve has just announced that their Steam system will start allowing guest passes later this week, still in a closed beta basis. Guest passes work a bit like the free trial weekends, the difference being that an user who owns a game can send a guest pass to a friend at anytime so he can […]

Small updates and fixes

Sunday, December 10th, 2006

By unleashing the powers of the MySQL, I’ve been finally been able to optimize the script that generates the graphics (it’s now taking about half the time it used to take), so hopefully the daily generation won’t fail again because of execution timeouts. As such, the all mods page has been updated (graphics were about […]

Time for some database cleanup

Monday, December 4th, 2006

I’ve just deleted over a thousand mods from the database (which used to contain a bit more than three thousand mods). Listing mods… 1470 mods, where 1042 are trash. Deleting mods… Completed everything in 59.991328001022 seconds. 2085 queries.

Do free game trials work?

Sunday, December 3rd, 2006

One of the interesting new features that online distribution (and activation) of games bring to players is the ability to fully test a retail game before buying it. By having access to the full game, the player can not only test its complete feature set, but also have contact with the same online community he’d […]

New “mods by game” page

Sunday, December 3rd, 2006

As can be seen on the menu at the top of all pages, a new area called “mods by game” was added to the website just now. This area contains game-specific graphics, showing how the mods for certain specific games perform against each other. That way, it’s easy to follow the post-release success of certain […]

This website gathers data for various First Person Shooter games for PCs, and then build graphics with those numbers. This brings no answers, just questions. Where do we go from here?