Three months after the release of id Software and Splash Damage’s Enemy Territory:Quake Wars, how well is it doing online?
Archive for the 'Analysis' Category
The Team Fortress 2 beta – available to those that preordered Valve’s Orange Box of games through Steam – started a week ago, even if slightly later than expected. How well did it do online?
One week after the release of the Enemy Territory: Quake Wars demo, how well did it fair against the current online behemoths?
It’s a known fact that most FPS developers try to release games during the last few months of the year – in what’s called the holiday season. The rationality is that this date is specially popular for new games, as parents rush to buy games to their kids. This year (as always) many games failed […]
On the 15th of December, the unthinkable happened when a storm hit the Seattle area, knocking the power out for one million people and putting Valve’s Steam servers out of commission. With the authentication system for Steam unavailable, helped by the fact that Steam’s Offline Mode only works under certain very specific circumstances, Steam users […]
One of the interesting new features that online distribution (and activation) of games bring to players is the ability to fully test a retail game before buying it. By having access to the full game, the player can not only test its complete feature set, but also have contact with the same online community he’d […]
October 2005 marked the release of another title in the long-running Quake series. Both a singleplayer game (a sequel to Quake 2) and as a multiplayer game (heavily inspired by Quake 3:Arena), Quake 4 was supposed to put the deathmatch crown back in id Software’s head, by way of Raven Software. Things didn’t turn out […]