Archive for January, 2007

Website is moved

Friday, January 19th, 2007

I have just finished moving the website, from the old location (on a sub website of mine) to the new one, complete with a domain of its own. Everything seems to be working fine right now, but if you notice something strange, you know what’s going on. I’ll do a few more tests later to […]

Spreading the love

Tuesday, January 16th, 2007

This month’s PC Gamer (#170, UK) has the subtitle of “2007: The Future of PC Gaming” and is, according to them, “a preview of what’s to come, what has just been and where we might be going”. And, somewhere in the middle of that all, there’s a small contribution by the Online Gaming Zeitgeist, so […]

Preview for 2007

Monday, January 8th, 2007

The year of 2007 will be an interesting year for online FPS players. Now, to say something a bit less cliché, we will see a few important releases, including new multiplayer-based iterations for two of the longest running FPS series (Quake and Unreal), a legend that makes a comeback (Team Fortress 2) and a few […]

The Christmas effect, 2006

Thursday, January 4th, 2007

It’s a known fact that most FPS developers try to release games during the last few months of the year – in what’s called the holiday season. The rationality is that this date is specially popular for new games, as parents rush to buy games to their kids. This year (as always) many games failed […]

This website gathers data for various First Person Shooter games for PCs, and then build graphics with those numbers. This brings no answers, just questions. Where do we go from here?