Author Archive

Updates stopped, full archive available

Thursday, December 25th, 2008

In case this isn’t clear enough, I’ve stopped the update script for the website; it won’t update stats or graphs anymore. My free time has been running thin for a while, and it has become increasingly difficult to monitor the website and correct mistakes in data reading when they occurred – which was too often, […]

Do not adjust your web set

Sunday, July 6th, 2008

Users may have noticed that, as of lately, some graphics are showing some pretty odd results, with certain games shooting high up on the chart or some other games disappearing. Contrary to popular belief, this is not a sign of the apocalypse, that the website or its database has been fucked up beyond recognition, or […]

Xbox Live top games of 2007

Tuesday, January 8th, 2008

Major Nelson – of the Xbox Team – has posted a few lists with the most popular games for Live, the online system used on the Microsoft consoles. The list is ranked by number of unique users (or sales, in the case of Live Arcade titles) and covers the entire year of 2007. No raw […]

On Call of Duty 4’s absence

Wednesday, January 2nd, 2008

Since a few visitors have noticed Call of Duty 4 hasn’t shown up on the site’s graphs, here’s a small update on the situation. Just to make it clear, the game is indeed doing very well online. If you check the ServerSpy or Game-monitor statistics, you’ll see it’s doing well enough to put it quite […]

Enemy Territory: Quake Wars, 3 months later

Tuesday, January 1st, 2008

Three months after the release of id Software and Splash Damage’s Enemy Territory:Quake Wars, how well is it doing online?

Three-year special

Monday, December 24th, 2007

Slightly more noisy this year, here’s the new special graph, in commemoration of 3 years of data gathering and graph generation. Only the most major titles are drawn.

Certain mods now listed as retail games

Monday, December 24th, 2007

I have finally changed the way some of the graphics are generated on the website: now, certain mods are treated as full games and listed on the games graphics. This move was needed because many full-fledged games based on the HL2 engine – games such as TF2, Counter-Strike:Source, Day of Defeat:Source, The Ship, Dark Messiah […]

Valve releases Team Fortress 2 statistics

Saturday, December 8th, 2007

In addition to other Half-life 2: Episode 2 statistics (released a few weeks ago), Valve now has updated their Game and Player Statistics page and added some Team Fortress 2 Gameplay Stats with some cool information such as class, weapon and map breakdown in a number of different parameters. There’s some really, really awesome information […]

New Steam statistics

Monday, November 19th, 2007

Valve – developers of games Half-Life, Counter-Strike and Team Fortress, among others – have recently updated their game statistics page. They added some very nifty gameplay statistics for Half-Life:Episode 2 and, more recently, they’ve also started a new edition of their player hardware survey which automatically gathers hardware and software data from Steam users through […]

Run to the hills: it’s multiplayer first person shooter invasion

Friday, October 12th, 2007

If this October’s (legendary) release of TF2 (see how well it’s doing here) and ET:QW (follow it here) didn’t drain all the productivity you might have left, feel free to make use of your stash of sick days at work as the demo for UT3 has just been released (it’ll soon show up here too). […]

This website gathers data for various First Person Shooter games for PCs, and then build graphics with those numbers. This brings no answers, just questions. Where do we go from here?